AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on Android in Brazil Q3 2021
Discover the performance of the top 5 entertainment mascot games on Android in Brazil during Q3 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 entertainment mascot games on the Android platform in Brazil showcased varied performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics of each game’s performance.
Angry Birds Dream Blast from Rovio Entertainment Corporation saw its weekly revenue rise steadily, peaking at approximately $2.9K by the end of September. Weekly downloads fluctuated, with a notable peak of around 10.4K in early July before dropping to approximately 1.8K by the end of the quarter. The game experienced a decline in weekly active users, from around 86.8K in early July to 49.4K by the end of September.
Disney Emoji Blitz Game by Jam City, Inc. experienced a more varied revenue trend, starting at roughly $2.3K in late June and ending at about $1.5K in late September. Weekly downloads saw a significant increase, from around 480 in early July to approximately 13.4K by mid-September. This game’s active user base grew from approximately 31.3K in late June to a peak of around 37.4K in mid-September.
Sonic Forces: PvP Battle Race, published by SEGA, experienced a gradual decline in weekly revenue, starting at about $1.1K in late June and decreasing to around $362 by the end of September. Weekly downloads consistently hovered around 70K but peaked at approximately 110.5K in late June and around 68.1K by the end of September. The active user base remained relatively stable, starting at about 700.5K and ending at approximately 561K.
Crash Bandicoot: On the Run! from King saw varying revenue, peaking at around $855 in mid-July and dropping to approximately $436 by the end of September. Weekly downloads fluctuated throughout the quarter, peaking at around 36.6K in late August. The game’s active user numbers saw a decline from around 232.7K in late June to roughly 128.7K by the end of September.
Minion Rush: Running Game by Gameloft SE experienced a peak in weekly revenue at around $624 in early August, followed by a decline to approximately $239 by the end of September. Downloads peaked at about 83.4K in late August, with active users showing an upward trend from approximately 188.8K in late June to around 225K by the end of September.
For more detailed insights and data, visit Sensor Tower.